Every studio has a plan. Most never show it. Rezarus is doing the opposite — the new Roadmap is live, linked straight from the navigation bar, and it lays out exactly where this game is headed. Not vague promises, but actual phases: what we are building right now, what is committed for later, and the far-out concepts we are still daring ourselves to try.
The Update
The Roadmap Is Live
You will find it under Game News → Road Map in the main menu — and in the Rez Net list on mobile. One click and the whole trajectory of the game is in front of you, over at the Roadmap page.
It is a living document, split into three parts. Short-term: the work actively in flight. Long-term: committed directions with a longer runway. Conceptual ideas: the experiments we are exploring that may or may not ever ship. Each item carries a status, a description, and — where it touches the game you actually play — a link straight to that mode or feature.
A roadmap is not a contract. It is a conversation — a standing, public answer to the most common question any growing game gets: "where is this going?"
Three Phases, One Direction
Here is how the page reads, top to bottom — and a few of the items already on it.
Short-Term
The work in flight right now. Top of the list is a new assist system for Laser Wars, borrowed from Phoenix Wars — score awarded for contributing to a kill, not only for landing the final shot. Alongside it: the Rezarus subscription and Rez Token economy coming online, and a steady stream of new website pages — this article being one of them. These are weeks away, not months.
Long-Term
Committed directions with a longer runway. A virtual store where the Rez Tokens you earn buy cosmetics for your tank; HUD visual markers that let ranked players call targets and objectives without typing a word; and the return of the fan-favorite Missile Mayhem — ten-bay Leopards, every module unlocked, and a floor made of lava. Now that the core missile modes like Impulse Wars are largely complete, Mayhem is cleared to come back.
Conceptual Ideas
The maybes. A Rogue Tank mode where you fight with no team and no friendlies — gated behind Master Sergeant rank, because chaos that sharp belongs in experienced hands. King of the Pad, a Laser Wars twist where one glowing pad turns the arena into a high-stakes scramble for a massive scoring bonus. These may never ship — and that is exactly why we show them. We would rather think out loud than go quiet.
The Point
Why Put It In Writing
Publishing a plan is a commitment. It turns "trust us" into "watch us" — and it hands the community a yardstick to hold us to. That is the point. A roadmap people can read is a roadmap people can react to.
It also opens the door at the only stage where your input still changes the outcome. The best time to shape a feature is before it is built — and that window is open right now. Whether you main Total Wars CTF or grind Laser Wars, the items that matter most to you can move up the list — but only if we hear about them.
The roadmap is only half the conversation. If something on it excites you — or something missing should be on it — tell us in the Rezarus Discord. Plans shift as feedback comes in, and the clearest, best-argued ideas tend to win.
On The Horizon
A Living Document
The Roadmap is built to stay current. As work progresses, items will graduate from concept to planned, to in development, to done — and new ones will appear as ideas earn their place. Plans can shift as development moves and as community feedback rolls in, so treat the page as a snapshot of intent rather than a fixed promise.
It is also one piece of a larger push. We are steadily expanding the site — more guides, better-structured pages, and consistent updates — with a long-term goal of Rezarus turning up near the top when someone searches "free online tank game." A clear, public roadmap is part of how a small game earns that kind of trust. Bookmark it, and check back often — the next thing you have been waiting for is probably already on it.
Community
Read It. Then Shape It.
What needs your eyes for this update? The Roadmap itself. Read it end to end and tell us whether the priorities match yours. Is the right work at the top? Is there a feature, a fix, or a mode you would push up the order? Is something missing entirely? Bring it to our Discord — this is the stage where that feedback genuinely steers what gets built next.