Rezarus has several types of special missiles that function differently from standard damage-dealing projectiles. Impulse missiles are one of these special types; rather than directly damaging opponents, they deliver a powerful push-back force. This force can send opponents flying off ramps or high ledges, leading them to fall to their destruction. In Impulse Wars, if you are the last player to strike an opponent before it falls to its destruction, you are awarded the kill and bounty.
In Impulse Wars, there are two types of missiles available: 1) the standard impulse missile, which applies a push-back force, and 2) the scorpion missile, a weaker, reverse-impulse missile that pulls tanks toward you. These missiles serve different purposes: the scorpion missile is used to disorient or pull an opponent into a more vulnerable position, while the impulse missile is designed to send tanks flying off ramps or high ledges. Although scorpion missiles are slightly weaker than impulse missiles, they can still be lethal - success depends on the situation!
>> Important Section Note! In Impulse Wars, the number of impulse missiles is doubled from the loadout selection. For example, if you choose three impulse missiles on the loadout screen, you will have six in-game. This doubling does not apply to scorpion missiles.
Scorpion Missile vs Impulse Missile demonstration.
Using two missile to line up a shot off a ramp.
Note how much more powerful the shot off the ramp is.
Pink reload pads instantly refill your missiles and passively heal while contacted.
Using two missile to line up a shot off a ramp.
Note how much more powerful the shot off the ramp is.
Familiarizing yourself with each arena is valuable, as it helps you understand the various positions of vulnerability within each one. Vulnerable positions include areas with steep ramps and high ledges. However, the level of vulnerability at any moment also depends on two additional factors: 1) proximity to a ramp or high ledge and 2) the relative position of your opponent This means an opponent must not only have a clear line of sight to launch an attack that could push you toward a ramp or off a ledge, but your own location upon impact must also be close enough to propel you over the ramp or off the edge. Opponent distance itself is not a factor, as missile power remains consistent regardless of range.
>> Important Section Note! Impulse missiles are most effective when they hit an opponent very close to or directly off a ramp, significantly increasing the likelihood of destruction. Many players use missiles strategically to position an opponent near a ramp or high ledge before sending them off. However, be cautious not to get too focused on a single opponent, as others may be lurking nearby.
Pink reload pads, found throughout Impulse Wars arenas, are locations for healing and missile refills. Driving over one provides an instant missile refill, and staying on one rapidly restores your health pool. You can also enter a pad by pressing the return key, but only if you are damaged; a fully armored and healthy tank cannot enter. While inside a pad (when the loadout screen is visible), your tank is immobile, acting as a hard counter to any impulse or scorpion missile. However, due to the extra healing rate in a pink reload pad, players will be automatically kicked out after a short time.
In Impulse Wars, hitting an enemy tank that is already airborne is known as a "moonshot." Achieving a moonshot earns you 2,000 points and an impressive addition to your stat sheet. However, be careful not to become too focused on landing one of these challenging shots, as it's easy to lose awareness of your surroundings and leaving yourself vulnerable.