Impulse Missile
Delivers a powerful push-back force capable of launching opponents across the arena.
Rezarus Impulse Wars is a uniquely fun fast-paced physics force-based gameplay mode. Some players say Impulse Wars captures a bit of the chaotic physics madness of Rocket League, only with tanks, ramps and missiles. If you are new to Impulse Wars, here's a quick guide to getting started in this mode.
Rezarus features several special missile types that behave differently from standard damage-dealing weapons. One of the most popular is the Impulse Missile. Instead of dealing direct damage, it unleashes a powerful knockback force that can launch opponents across the arena. Skilled players use these missiles to blast enemies off ramps, over ledges, or into other deadly falls.
If you are the last player to hit an opponent with an impulse missile causing them to fall to their destruction, you are credited with the kill and any bounty reward they were carrying.
Two missile types are available, each with its own tactical role — opposing forces that send tanks flying or drag them in.
Delivers a powerful push-back force capable of launching opponents across the arena.
Delivers a weaker reverse-impulse blast that pulls enemies toward the impact vector.
Both missiles are highly effective when used strategically. The Scorpion Missile is ideal for disorienting opponents or dragging them into vulnerable positions, while the Impulse Missile excels at sending tanks flying off ramps, ledges, or into dangerous terrain.
Although the Scorpion Missile is slightly weaker than the Impulse Missile, it can be just as deadly when used in the right situation.
Keep in mind that both missiles share the same reload timer — firing one delays the other, so every shot is a commitment. Managing that shared cooldown is an important consideration, as being caught empty leaves you with no way to push an opponent away or pull one in.
Learning each arena layout is essential. It helps you recognize dangerous areas and avoid positions where you can be easily be destroyed. The most vulnerable spots are steep ramps and high ledges.
The level of danger during gameplay usually depends on the following:
An opponent needs a clear line of sight to hit you with a missile, but what matters most is your own position. If you are sitting too close to a ramp or high ledge when struck, even a single hit can send you flying towards your destruction. And since missile power does not decrease with distance, opponents can launch you just as effectively from across the arena. So always stay aware of long-range snipers looking for an easy kill.
Impulse missiles are most effective when they hit an opponent near a ramp or ledge. Skilled players often fire missiles to strategically position an opponent near a ramp or high ledge before sending them off with a follow-up shot.
Pink reload pads are scattered throughout Impulse Wars arenas and provide healing, and instant missile and turbo boost refills. Touching a pad provides an instant missile and turbo boost refills. Remaining on a pad restores your health over time (except in No Heal Mode). While damaged you may also temporarily enter a pad by pressing the Return key. While inside a pad with the loadout screen open, your tank becomes immobile and cannot be moved by impulse or scorpion missiles. This makes pads a strong defensive option when used correctly. However, once your health reaches full you will be automatically removed from the pad.
Finishing off an enemy tank while it is already airborne is one of the flashiest plays in Impulse Wars — and what it earns you depends on the missile you use. Send them to their destruction with an Impulse Missile and you score a moonshot; pull it off with a Scorpion Missile and you score a scorpion smash. Either kill rewards 2,000 points and an impressive tally added to your stat sheet.
These shots can be difficult and satisfying to pull off, but don't become too focused on chasing them. Losing awareness of your surroundings while hunting for one will leave you vulnerable to attack.
Scorpion Missiles aren't only for offense — they can also save teammates. Catch a falling ally with a Scorpion Missile and they become immune to fall damage on their first ground contact after the hit. A well-timed scorpion shot can pluck a teammate out of certain destruction and set them safely back down.
Impulse Wars is generally considered a low to moderate skill depth mode compared to other game modes in Rezarus.
Because direct missile hits do not deal damage, players can often survive for long periods without being destroyed. This creates a more forgiving gameplay experience and gives players extra time to learn positioning, movement and timing.
Impulse Wars is also known as one of the more lighthearted and entertaining modes in Rezarus. Many players enjoy it for the chaotic moments, unexpected launches, and laugh-out-loud gameplay rather than purely intense competition. With that said, Impulse Wars should not be mistaken for a casuals-only mode. There is still plenty of room for skill, strategy, and high-level play. Experienced players do separate themselves through strong positioning, precise shots, smart movement, and arena awareness.
Overall, the mode tends to attract a more relaxed and easy-going style of competition while still rewarding players who master its mechanics.
Yes. All players share the same preset loadout in Impulse Wars — individual loadout selection is disabled to keep gameplay balanced and focused on positioning and skill.
No. Scorpion missiles are only available in arenas labeled “No Heal.” In standard arenas, only the regular impulse missile is provided.
A moonshot tally is earned by striking an already-airborne enemy tank and sending it to its destruction. The tank must be in the air at the moment of impact to count.
The most popular Impulse Wars arenas are Braulin, Compact, Mosh Pit, and Singularity.
Press the kill throttle key to cancel a turbo boost before it completes.
Your turbo boost travels in whatever direction your throttle is set — reverse your throttle before activating the boost to launch backwards.
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