Improvements To Impulse Wars

// Build 0.9.26 — February 25, 2026

Build 0.9.26 — Improvements To Impulse Wars

Quite a few updates to Impulse Wars to improve the gameplay.

// Impulse Tuning

Impulse & Ramp Tuning

Forward tank velocity no longer negates impulse missile power when on a slope or ramp — it now only negates on flat surfaces. This reduces turbo from being an overly strong defensive maneuver, since it was already difficult to hit a turbo juke. If this doesn't feel right, a middle ground between the old and new behavior can still be tuned.

The effect of impact angle on a ramp is a major influence too, and has been reduced a little to start.

// Impact & Feedback

Collisions & Visuals

Hitting walls in the air now produces proper spin — mostly a visual improvement to the perceived effect of impacts that should also make following up with air shots a little more challenging.

Missile hitboxes have been updated, making it easier to shoot barely over a ramp and making peeking more dangerous.

The missile crosshair has been updated to make it less intrusive.

// Arenas & Weather

Arenas

Mosh now has walls that extend to the ceiling.

A new Impulse Wars arena has been added: ForceX. Its outer barrier walls start right up against the arena, which may make the outer edge a bit too safe — this will be monitored and adjusted if needed.

  • DecemX and ForceX have rain weather systems added (roughly 20 minutes every 2 hours).
  • Braulin has a snow system added (roughly 1 hour every 2 hours).
  • Not all arenas have weather — only certain ones set to the Rain or Snow weather type.
View this update on Steam